Gura, Mark,
Make, learn, succeed : building a culture of creativity in your school / Mark Gura. - First edition. - 1 online resource (vii, 210 pages) : illustrations - Gale virtual reference library .
Includes bibliographical references.
What is creativity ... and can it be taught? -- Creativity and success -- The creative process -- From creativity to innovation and problem solving -- Collaborative learning spaces -- The cultural environment -- Student creativity and technology -- Creativity, assessment, and standards -- Background and pedagogy -- Instructional approaches to teaching creativity -- Learning activities to develop student creativity -- Creativity across the curriculum -- Tools for creativity -- Resources.
Offering rich examples and ready-to-implement activities, the book describes how to develop creativity by establishing a creativity-friendly learning environment; weaving maker, STEAM, robotics and gaming into instruction; encouraging motivation, entrepreneurship, curiosity and play; and using technology tools and resources to support student creativity.
9781564843807 9781564846037
Creative activities and seat work.
Creative thinking--Study and teaching.
Creative thinking.
LB1062 / .G87 2016
370.152
Make, learn, succeed : building a culture of creativity in your school / Mark Gura. - First edition. - 1 online resource (vii, 210 pages) : illustrations - Gale virtual reference library .
Includes bibliographical references.
What is creativity ... and can it be taught? -- Creativity and success -- The creative process -- From creativity to innovation and problem solving -- Collaborative learning spaces -- The cultural environment -- Student creativity and technology -- Creativity, assessment, and standards -- Background and pedagogy -- Instructional approaches to teaching creativity -- Learning activities to develop student creativity -- Creativity across the curriculum -- Tools for creativity -- Resources.
Offering rich examples and ready-to-implement activities, the book describes how to develop creativity by establishing a creativity-friendly learning environment; weaving maker, STEAM, robotics and gaming into instruction; encouraging motivation, entrepreneurship, curiosity and play; and using technology tools and resources to support student creativity.
9781564843807 9781564846037
Creative activities and seat work.
Creative thinking--Study and teaching.
Creative thinking.
LB1062 / .G87 2016
370.152