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Make, learn, succeed : building a culture of creativity in your school / Mark Gura.

By: Gura, Mark [author.].
Contributor(s): Gale Group.
Series: Gale virtual reference library.Publisher: Eugene, Oregon : International Society for Technology in Education, [2016]Copyright date: ©2016Edition: First edition.Description: 1 online resource (vii, 210 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 9781564843807; 9781564846037.Subject(s): Creative activities and seat work | Creative thinking -- Study and teaching | Creative thinkingDDC classification: 370.152 Online resources: Aquí puedes acceder a este libro en forma virtual
Contents:
What is creativity ... and can it be taught? -- Creativity and success -- The creative process -- From creativity to innovation and problem solving -- Collaborative learning spaces -- The cultural environment -- Student creativity and technology -- Creativity, assessment, and standards -- Background and pedagogy -- Instructional approaches to teaching creativity -- Learning activities to develop student creativity -- Creativity across the curriculum -- Tools for creativity -- Resources.
In: GaleSummary: Offering rich examples and ready-to-implement activities, the book describes how to develop creativity by establishing a creativity-friendly learning environment; weaving maker, STEAM, robotics and gaming into instruction; encouraging motivation, entrepreneurship, curiosity and play; and using technology tools and resources to support student creativity.
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Includes bibliographical references.

What is creativity ... and can it be taught? -- Creativity and success -- The creative process -- From creativity to innovation and problem solving -- Collaborative learning spaces -- The cultural environment -- Student creativity and technology -- Creativity, assessment, and standards -- Background and pedagogy -- Instructional approaches to teaching creativity -- Learning activities to develop student creativity -- Creativity across the curriculum -- Tools for creativity -- Resources.

Offering rich examples and ready-to-implement activities, the book describes how to develop creativity by establishing a creativity-friendly learning environment; weaving maker, STEAM, robotics and gaming into instruction; encouraging motivation, entrepreneurship, curiosity and play; and using technology tools and resources to support student creativity.

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