Wolfe, R. J.

3D Graphics : a visual approach / R. J. Wolfe - 150 página. ; 24 cm

Visual Literacy -- Advantages -- Tera -- A Tera Session -- Basics -- Fundamentals -- Hardware -- File Formats -- Rendering concepts -- Surface Algorithms -- Polygon Appearance -- Visibility -- Shadows, reflection, refraction -- Summary of Visual Cues -- Hidden-Line -- Raytracing -- Cues to the Algorithms -- z-Buffer Shading -- Visual Cues -- The Algorithms -- Phong Lighting Model -- Further Reading -- Shaders for Raytracing -- Raytracing Revisited -- Further Reading -- Texture Mapping -- Two-Dimensional Texture Mapping -- Algorithms for 2D Texture Mapping -- Excercises: 2D Texture Mapping -- More on 2D Mapping -- Bump Mapping -- How it´s Done -- Further Reading -- doing it Yourself: Bumps -- Lighting -- Light Types -- Color -- The Radiosity Algorithm -- Foolers -- Sahdows -- Transparency -- Environment Mapping -- Cost and Effect -- Scene Composition -- Resolution and Antialiasing -- Lighting -- Computer Speed -- Surface Algorithm -- Rendering Speed -- Animation --

0195113950


Sistemas de visualizacion tridimencional
Graficacion por computadora
Graficas en tercera dimension

006.6 / / W855d

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