000 | 01305nam a22002537a 4500 | ||
---|---|---|---|
003 | CO-NeUS | ||
005 | 20180209100643.0 | ||
008 | 151207t2012 xxua gr|||| 001 0 eng d | ||
020 | _a9781430246787 | ||
020 | _a9781430246770 | ||
040 |
_aCO-NeUS _bEspañol |
||
041 | _aeng | ||
082 | 0 | 4 |
_223 _a005.268 _bZ42b1 |
100 | 1 |
_aZechner, Mario _991796 |
|
245 | 1 | 0 |
_aBeginning android _bgames _cMario Zechner, Robert Green |
250 | _aSegunda edición | ||
264 |
_aNew York _bApress _bDistributed to the Book trade worldwide by Springer Science+Business Media _c©2012 |
||
300 |
_axxvii, 688 páginas _bilustraciones _c24 cm |
||
504 | _aIncluye referencias bibliográficas e índice alfabético. | ||
505 | 0 | _aAn Android in every home -- First steps with Android SDK -- Game Development 101 -- Android for game developers -- An Android game Development framework -- Mr. Nom Invades Android -- OpenGL ES : A gentle introduction -- 2D Game programming Tricks -- Super Jumper : A 2D OpenGL. ES Game -- OpenGL ES : Going 3D -- 3D Programming tricks -- Android invaders: the grand finale -- Going native with the NDK -- Marketing and monetizing -- Publishing your game -- What's next? | |
650 | 1 | 7 |
_aInformatica _9113359 |
650 | 2 | 7 |
_aInterfases con el usuario (computadores) _9113795 |
942 | _cCG | ||
999 |
_c39831 _d39831 |