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Team leadership in the game industry / Seth Spaulding II.

By: Spaulding, Seth, II [author.].
Contributor(s): Gale Group.
Series: Gale virtual reference library.Publisher: Boston, MA : Course Technology PTR, a part of Cengage Learning, 2009Description: 1 online resource (274 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 1598635727 (pbk.); 9781305490949 (electronic book); 9781598635720 (pbk.).Subject(s): Electronic games industry | Leadership | Project management | Teams in the workplaceAdditional physical formats: Print version:: Team leadership in the game industry.DDC classification: 658.4092 | 338.477948 Online resources: Aquí puedes acceder a este libro en forma virtual
Contents:
chapter 1. How we got here -- chapter 2. The anatomy of a game-development company -- chapter 3. How leaders are chosen, are supported, perform, and why -- chapter 4. A litmus test for leads -- chapter 5. Leadership types and traits : assessment and development strategies -- chapter 6. The project team leader : roles and responsibilities -- chapter 7. The department leader : roles and responsibilities -- chapter 8. Difficult employees, underperformers, and bad leads -- chapter 9. The effects of great team leadership.
In: GaleSummary: This book addresses the current state of the games industry, problems of leadership in the industry, and how we choose and support our leaders, illustrated by some case studies. It discusses some best practices for selecting leads from a pool of internal candidates or making the decision to launch an external search as well as classic leadership traits and how they apply to the selection and evaluation of leaders.
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Includes index.

chapter 1. How we got here -- chapter 2. The anatomy of a game-development company -- chapter 3. How leaders are chosen, are supported, perform, and why -- chapter 4. A litmus test for leads -- chapter 5. Leadership types and traits : assessment and development strategies -- chapter 6. The project team leader : roles and responsibilities -- chapter 7. The department leader : roles and responsibilities -- chapter 8. Difficult employees, underperformers, and bad leads -- chapter 9. The effects of great team leadership.

This book addresses the current state of the games industry, problems of leadership in the industry, and how we choose and support our leaders, illustrated by some case studies. It discusses some best practices for selecting leads from a pool of internal candidates or making the decision to launch an external search as well as classic leadership traits and how they apply to the selection and evaluation of leaders.

Description based on print version record.

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